the project
We are bringing older games to a new engine
Thanks to the creative possibilities introduced with the features of ManiaPlanet, the gaming platform of Trackmania², we are able to create content just like Ubisoft Nadeo. Trackmania One uses this benefit and ports all the track editor parts, graphics and the gameplay of older Trackmania games to the newer platform. The single environments remade by us are so-called “titlepacks”, pretty much downloadable community-made DLCs for the Trackmania² games. While our work is for free, you need to own the base games by Nadeo.
- This allows us to add as much content as we like and improve older assets
- Older 3D Models and textures can be ported and enhanced
- This work is independent from the original developers, Ubisoft Nadeo, so the community decides about the future
Gameplay you have never seen before
Features
Not just the same game - but a whole new experience
With Trackmania One we are essentially providing the original games including their features like blocks, textures and gameplay – but we took the chance to enrich the entire experience with our own unique touch. We’re taking direct community inputs as our fuel to keep going.
- Dozens of exclusive new blocks for the track editor
- An entirely new UI/UX with our own design language
- Some textures 4x as big as the originals
- A variety of high quality skin liveries designed by us
- A solo experience consisting of multiple campaigns by us & players
- The possibility to directly convert TM1 tracks to TMOne tracks in a few clicks
The visual upgrade that was overdue
CONTENT
The project that goes all out on creativity
Trackmania One is also defined by its various solo campaigns, created by a big group of players every time. Creating dozens of tracks which make out a smooth and fun to play campaign can be a hard task, and we are trying to add elements everyone likes. The tracks also stand out with their beautiful sceneries. This wouldn’t be possible without a powerful block set to build with. Besides all blocks from the original environments, we added exclusive blocks to every of our titles, adding many more possibilities for the map creation as well as decoration.
Want to play with a fancy car? No problem! Our livery designers created a big range of high quality vehicle skins to choose from. Supporters have an even bigger selection!
2D & 3D
When eye candy and adrenaline synergize
As mentioned before, a special feature of Trackmania One is the freedom of a much bigger building block set since it is all in our hands. All environments combined add about 750 pieces which are not featured in the original games. We decided to go to the next level with our 3D assets, aiming for a quality that is visible in newer Trackmania games from Nadeo. But not only the gameplay part matters – it’s often the UI that gives the first impression. For that reason, we decided to recreate all UI/UX elements from the original game and feature only custom visuals. The result is our entirely redesigned main menu and ingame HUD. If you listen closely, you will even notice that the menu music synchronizes with the buttons you click!
Dive into new playgrounds with lots to discover
COMMUNITY WORK
None of this would be possible without the players
While we are providing the foundation of Trackmania One, as in Blocks, tools, UI and more, the community players are the ones who put life into our titlepacks. The solo campaigns available in all of our environments have been created by players of Trackmania One. They are the ones who bring experience and ‘another perspective of thinking’ into the game which is essential to create an enjoyable product. This way, we can also get a better idea of which additions or changes are needed to ensure the maximum fun!
Besides community efforts to make the content the best possible, Trackmania One titles are also present in community events, held regularly. The track exchange for all TM games, Mania Exchange, has been a partner on these matters for a long time and made fun racing sessions possible.
Don't take our word for it
SUPPORTER PERKS
We are thankful for everyone who supports us
The web presence of UNBITN and our project requires a permanent online server to host our sites, provide download links and power our ingame UI with hosted files. These factors as well as additional cost coming from outsourced media assets and software has a cost every year. Since our project is playable for free and will remain so, we welcome donations. We’re always happy when someone decides to support us financially, so we are giving back! By donating, you will receive several perks on our Discord server and ingame:
- A special role on our Discord server
- Access to 15+ additional ingame skins and selectable UI color themes
- A spot in the titlepack credit screen
How to play the titlepacks?
SETTING UP TRACKMANIA 2
1. Download Maniaplanet and install the platform
2. Create your player account or log in
3. Activate a game if you haven’t done before
Alpine and Speed require Trackmania² Valley. Bay requires Trackmania² Lagoon
INSTALLING TRACKMANIA ONE
4. Visit the ingame titlepack store and search for Trackmania One titles
Alternatively, download them manually from direct links
6. In case of a manual download, put the file in Documents/ManiaPlanet/Packs
7. Load the titlepack into an empty station ingame
USING THE EDITOR
Creating gives you freedom you've always longed for
The Trackmania One track editors work a bit different than the ones players are used to in official Trackmania games. Since we are technically restricted to the use of so-called ‘items’ instead of the regular blocks, we have a lot less automated processes which require a bit more patience when building. Dragging roads or terrain is not supported, but we provide all single parts to build with. On the other hand, though, you get much more freedom to express your ideas. The mapping technique ‘blockmixing’ that allows you to skip boundaries of blocks and place them at the same spot for example is fully possible with Trackmania One as well as freedom in selecting the random block variant you really want instead of the game assigning one randomly.
Thanks to all contributors
This project would have not been possible without all the support from the community and our play testers. They are the ones breathing life into our titles with their campaign maps, ideas and other creative input.
We made sure to credit everyone who took part in the creation of this work over the years. You can see all participants’ names in the main menu ingame.
