We know you might have some questions left to be answered – so we tried to wrap up some commonly asked questions and explained the backgrounds!

About UNBITN

Who is part of UNBITN?

Is UNBITN affiliated with Ubisoft Nadeo?

Does UNBITN make money with their projects?

Is UNBITN working on other projects as well?

About Trackmania One

How does Trackmania One work?

What is a ‘titlepack’ and a ‘station’?

What is the definition of an environment?

Which Trackmania² games do I need to play?

Can I test the titlepacks without owning the required base games?

Which Trackmania United environments have been remade so far?

Will the other Trackmania United environments (Rally, Coast and Island) follow?

We decided against continuing to deliver remastered environments after the release of Bay for several reasons. While this might be sad to hear for some players who hoped to see our take on the other environments too, we can refer to other community projects which aim to bring back the remaining environments.

If you want to see what Island in ManiaPlanet looks like, check out the project by Arkady. Coast and Rally are also WIP at the moment.

We worked on first Trackmania One – Coast and Rally prototypes between 2018 and 2019 but then decided to stop the development in favor of Bay and major updates for Alpine and Speed.

Does Trackmania One offer solo campaigns?

Which gamemodes does the solo mode offer?

How can I select a skin?

Do you have a vehicle painter or can I use my own models?

How can I unlock the additional skins?

What are the ‘legacy editors’?

I found an issue. Where can I report it?

Bay tracks are pretty laggy to me. What can I do?

Bay uses a lot more complex geometries and the 3D trees add a lot of GPU load. We are aware of that issue and found some settings to improve that. You can reduce your shader to “Nice” instead of “Very Nice”. This will not reduce the graphic quality much after all. You can also disable water reflections because we have many water surfaces on several levels. This should rapidly increase the framerate as well.

About the Track editor

Where can I find the Trackmania One blocks?

What is a macroblock and how are they useful?

About the Converter

Which environments are supported?

Are all pre-TM² games supported?

Will Press-Forward tracks work?